

Number cards
A number card sets a stack’s value. Normally, play exactly 1 or 2 higher on an available stack. On your turn, you can also lower your own stack by exactly 1.
8 → 10: a legal increase of 2.Shooting for Second · A card game with a twist
Race to 10—but don’t get there first.
First to 10 doesn’t win. Second to 10 does.

Second is the sweet spot
Play on your own stack or your opponents’ stacks. Nudge the race forward, hold yourself back, and aim for the finish that counts.
See how the cards work ↓

Two stacks at 9. Let’s see who finishes where.
Finishing-order illustration, not a complete turn.A few simple moves


A number card sets a stack’s value. Normally, play exactly 1 or 2 higher on an available stack. On your turn, you can also lower your own stack by exactly 1.
8 → 10: a legal increase of 2.
+1Add 1 to a stack’s current value. You can play it on top of another Not 2 Wild, too.
A stack at 9 + Not 2 Wild = 10.
10A stack at 10 locks. The first player there does not win—and still takes turns. When a second player reaches 10, that player wins.
First to finish? Keep playing on other stacks.Base game · 4 decks · 2–4 players
Four distinct backs. One race to the winning finish.






Add two additional decks for games with up to 6 players. Not included in the four-deck base game.
Action cards
Help, hinder, and change the pace. Select a card for a closer look.
Choose another player to discard their hand and draw four new cards.
Cancel a card as it is being played onto your stack.
Add 1 to an available stack.
Block cards from being played onto a stack until your next turn.
Move the top card from your stack to another legal stack.
Discard the top card from two different available stacks.
Short introductions only. See the rules folio for legal plays, reactions, and exceptions.
Ways to play
Second to 10 wins. The standard, quickest way to play—and the best place to start.
A multi-round race to 30 points, with one final twist: the second-highest total wins.
Each round ends when the second player reaches 10.
Keep a running total. When any player reaches 30+ points, finish that round. Second-highest total wins. If players tie for second, the highest-scoring player chooses the winner from those tied.
The team that owns the second stack to reach 10 wins.
Use an even number of players, in teams of two. Teammates sit opposite each other. Each player keeps their own deck, hand, stack, and discard pile. All normal card and stack rules apply.
The first stack to reach 10 does not decide the game. Continue until a second stack reaches 10; its team wins.
Your next move
Open the digital game, choose Play, then Rules to view How to Play. You can also read or download the rules folio below.
View either side at full size, or download both original images.
View folio · side 1 ↗View folio · side 2 ↗Physical edition
144 cards · 4 unique base-game decks · Rules folio
For 2–4 players, ages 8+, in 10–20 minutes. Play with up to 6 using the Extension Pack.
Availability information coming soon
